


The objective of the game is to kill all of the enemies on a level and then proceed to the exit, which is either a staircase or elevator leading down to the next level.

Zero Tolerance has 40 levels spread out over three different areas: the space warship Europa-1, an abandoned merchant freighter, the Planet Defense Corps' heavily fortified central command building, and the sub-basement areas of that building. Their mission is to eliminate the mysterious alien aggressor from within and the transformed humans of Europa-1 that have been "infected" in the next few hours to erase all evidence of the attack and the alien intruders. Additionally, the nuclear cooling system of Europa-1 has been damaged by a small arms fire, and a core breach caused by overheating will destroy the starship in a matter of hours.ĭuring the crisis briefing, the player character is told to sneak into Europa-1 before it blows up as a member of the Zero Tolerance squad. A recording of Europa-1's last transmission shows that there was a lot of fire damage to the warship, that almost everyone on board died, and that strange creatures were looking for the few people who managed to escape the attack. When Europa-1, the flagship of the Planet Defense Corps, is attacked by an unknown yet lethal aggressor of extraterrestrial nature, the Planet Defense Corps call in Zero Tolerance, an elite strike squad containing five specialty-trained commandos. There are extrasolar settlements, research outposts, mines, commercial colonies, and spacecraft and space stations throughout the Solar System protected by an interstellar military conglomerate named the Planet Defense Corps. The game takes place in a future where mankind has made great advances in interstellar travel and subsequently colonized the Solar System. It was one of the very few first-person shooters for the console, along with Bloodshot and Duke Nukem 3D. Zero Tolerance is a 1994 video game developed by Technopop and published by Accolade exclusively for the Mega Drive/Genesis.
